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Chris

Wratt

Chris Wratt is a Berlin-based audio programmer, sound artist, and game developer from Te-Whanganui-a-Tara, Aotearoa. In their time in audio they have, among other things, toured with a gameboy punk band, performed in a mechatronic sloth orchestra, created an mp3 compressor that can't compress, and unsuccessfully attempted to circuit bend every keyboard, cd player, turntable, and tape player they've ever owned.

 
Ableton Live
 

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Part of 'Devices' team at Ableton 2019-2023

C++, Max MSP, and UX design across a range of devices

 
Patch World
 

Involved in development of Patch XR's Patch World

Technical sound design and C++ audio engine programming

Available on Oculus store

 

Carillon (VR)

VR artwork: Commonolithic and Chris Wratt

Audio programming, sound design, performance

Artwork exhibited at AMAZE 2020

 

Acoustic Simulator

Sam Longmore and Chris Wratt

Experiments with HRTF tech and ray tracing reverb algorithms

Artwork exhibited at Audio Foundation, Auckland. 2018

 

Solo Music

 
The Pleasure Majenta
 

Drum machines, drum kit, and co-production

Drum kit: Live

 

T.A.B

Directed and Edited by Piupiu Maya Turei, Filmed by Rohan Hill, T.A.B is Jos van Beek and Chris Wratt

 

Trailers and Boats ep and game

(((trash-core glitch game)))

T.A.B (Jos van Beek and Chris Wratt)

Trailer- Benny Jennings and Shayne Ragg.

 

Writing

Developing Procedural Generation Tools for Video Game Audio Designers

 

CONTACT

christopherwratt ​<at> gmail <dot> com

Github

Soundcloud

Interview with Baltic Immersive Audio Network, October 2021

Image by Nat Koyama

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